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Titlebook: Art and Culture in the Multiverse of Metaverses; Immersion, Presence, James Hutson Book 2024 The Editor(s) (if applicable) and The Author(s

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Book 2024nd engaging with Location, Place, and Identity. For example, XR can be used to create immersive experiences of historical locations and cultural sites, allowing users to explore and engage with them in ways that would otherwise be impossible. Additionally, XR can be used to create interactive artwor
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發(fā)表于 2025-3-24 06:02:27 | 只看該作者
Introductione so-called metaverse, highlighting their utility in documenting, preserving, and making globally accessible various cultural heritage sites and artifacts. The author delineates the evolution and current state of XR applications, emphasizing their role in enhancing accessibility to far-flung monumen
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Art in the Age of Virtual Reproductionxperienced and engaged with audiences worldwide. It elaborates on the concept of “digital alchemy,” where technology acts as a transformative agent, allowing not only for the reproduction of existing artworks but also for the creation of new forms of art that challenge traditional boundaries. This c
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Digital Cultural Heritage Preservationtion practices, highlighting how these tools not only protect but also extend the life and reach of cultural artifacts. It delves into the challenges and opportunities presented by the digital preservation of art and cultural heritage, including issues of authenticity, accessibility, and the ethical
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Embodiment in Avatars and Technoculture digital spaces. It discusses the role of avatars in embodying cultural, racial, and gender identities, and how these digital personas influence users’ experiences and interactions in virtual realms. The narrative highlights the transformative potential of avatars in transcending physical limitation
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From Simulacra to Reanimation: Resurrecting the (Un)Deadd to bring historical figures and narratives back to life. This chapter critically examines the concept of digital necromancy—using technology to “resurrect” historical figures and events for educational and cultural enrichment. It discusses the ethical implications and technological challenges of d
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