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Titlebook: Augmented Reality Art; From an Emerging Tec Vladimir Geroimenko Book 20141st edition Springer International Publishing Switzerland 2014 Aug

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樓主: 哪能仁慈
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發(fā)表于 2025-3-23 12:09:49 | 只看該作者
12#
發(fā)表于 2025-3-23 17:42:42 | 只看該作者
Why We Might Augment Reality: Art’s Role in the Development of Cognitioncurs, we will call Behavioral Art (BA). An important aspect of BA is “borrowing intelligence” from a humanly organized source, such as a painting, and applies it to a computer process. This process might easily be mistaken for an objet de (computer) art, but we must look further into the larger dyna
13#
發(fā)表于 2025-3-23 19:25:24 | 只看該作者
Augmenting Wilderness: Points of Interest in Pre-connected Worldsternet connection. The focus of the research is on the notion of ‘wilderness onticology’ by Levi Bryant, and the ideas of ‘hyperobjectivity’ by Timothy Morton, while examining artworks by George Ahgupuk, Alvin Lucier, Mark Skwarek, Nathan Shafer, v1b3, and John Craig Freeman..Most of the conclusions
14#
發(fā)表于 2025-3-24 01:03:16 | 只看該作者
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發(fā)表于 2025-3-24 02:37:27 | 只看該作者
16#
發(fā)表于 2025-3-24 07:32:49 | 只看該作者
Spatial Narratives in Artalysis is to understand socio-cultural transformations in the fields of art and technology in social space and what new forms of aggregation and participation have developed, providing an opportunity to reflect on new concepts of democracy that are emerging in our global media age. The question unde
17#
發(fā)表于 2025-3-24 14:45:21 | 只看該作者
18#
發(fā)表于 2025-3-24 16:08:24 | 只看該作者
Automatic Synthesis of Genetic Networks,oking at the tradition of graffiti and street art; this is followed by a discussion around the philosophical implications for digitally augmented graffiti. A number of key techniques and technologies are then explored through the use of two practice-based case studies.
19#
發(fā)表于 2025-3-24 22:47:26 | 只看該作者
Parallel Implementation and Computer Time, of the research point to the praxis of the art historical anti-tradition as a tool for negotiating ontologies of the wilderness, or the unknown, as well as the virtual objects which exist there, for creating socially useful forms of art. Other topics include the usage of the Earth art binary of site/non-site, media ecology and the flanuer.
20#
發(fā)表于 2025-3-25 02:51:32 | 只看該作者
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