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Titlebook: Assessing the Quality of Experience of Cloud Gaming Services; Steven Schmidt Book 2023 The Editor(s) (if applicable) and The Author(s), un

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發(fā)表于 2025-3-28 17:34:16 | 只看該作者
42#
發(fā)表于 2025-3-28 21:12:27 | 只看該作者
Interactive Assessment of Gaming QoE Using Crowdsourcing,However, instead of using remote testing for passive video quality assessments, in this chapter, a new methodology using a crowdsourcing approach to assess gaming QoE during interactive tests will be presented. This allows collecting a large number of quality ratings for quality aspects beyond video
43#
發(fā)表于 2025-3-29 01:13:19 | 只看該作者
Development of the Gaming Input Quality Scale (GIPS), to measure the input quality of a player interacting with a gaming system which could be negatively impacted not only by network degradations such as delay and packet loss but also by low framerates. To create the GIPS, the large dataset resulting from the crowdsourcing studies presented in Chap. .
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