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Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci

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發(fā)表于 2025-3-23 09:54:53 | 只看該作者
The Foundations of Finance-Led Capitalism,rd. This paper introduces the notion of temporal constraints, a component that researchers and designers can use to quantify and assess the way videogame systems regulate the advancement of players within the game, utilizing empirical observation and a review of the relevant literature. Techno-aesth
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發(fā)表于 2025-3-23 15:26:26 | 只看該作者
Selden Peter Schr?der,Kathrin Krügerhip with the gaming industry. Highlighting the importance of games for humanity in its cognitive aspect, power of socialization and the representation of society itself, this article discusses the possible artistic potential of video games, as well as the hypothesis that these potentialities may be
13#
發(fā)表于 2025-3-23 21:20:58 | 只看該作者
https://doi.org/10.1007/978-3-658-42840-2ity in STEAM fields by integrating coding and art for girls aged 10–15, using the Strudel tool that combines real-time coding and music composition. Through working with female teachers and mentors from the Computer Science and Engineering Department as relatable role models, the Creative Coding pro
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發(fā)表于 2025-3-23 22:26:49 | 只看該作者
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發(fā)表于 2025-3-24 03:32:53 | 只看該作者
Optionen: Grundlagen und Bewertungibited in public places, media art plays a crucial role in stimulating thoughts, raising social issues, and designing various experiential spaces. Therefore, understanding how each element within media art affects human psychology is indispensable..We took the abstract and diverse characteristics of
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發(fā)表于 2025-3-24 08:01:06 | 只看該作者
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發(fā)表于 2025-3-24 11:33:44 | 只看該作者
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發(fā)表于 2025-3-24 17:40:14 | 只看該作者
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發(fā)表于 2025-3-24 21:11:24 | 只看該作者
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發(fā)表于 2025-3-24 23:41:57 | 只看該作者
978-3-031-55311-0ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2024
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