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Titlebook: An Introduction to the Commodore 64; Adventures in Progra Nevin B. Scrimshaw,James Vogel Book 1983 Springer Science+Business Media New York

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41#
發(fā)表于 2025-3-28 16:00:39 | 只看該作者
Out of This World Graphics,In this chapter we continue the Spacetree adventure begun in Chapter 11. We plan to create a rocket that rises from the ground with a roar and disapears into hyperspace. We can animate the flame sprites by rapidly switching the location in memory where the shapes are stored.
42#
發(fā)表于 2025-3-28 21:49:20 | 只看該作者
43#
發(fā)表于 2025-3-29 02:34:17 | 只看該作者
978-1-4899-6789-3Springer Science+Business Media New York 1983
44#
發(fā)表于 2025-3-29 03:44:36 | 只看該作者
45#
發(fā)表于 2025-3-29 08:37:39 | 只看該作者
Number Theory I,of the first 1??? odd numbers was? Probably not. But the ideas behind the solution to such a problem are central to many interesting programs. Let’s go ahead and see what we can do with the first 1??? odd numbers.
46#
發(fā)表于 2025-3-29 15:05:12 | 只看該作者
Number Theory II,s even or odd. Now we pose the problem: how do we teach our 64 to figure for itself whether a given integer is even or odd? The key to this problem is to make the computer look for some property of the integer in question. In other words, if an integer satisfies one condition, it must be odd; if it satisfies another, it must be even.
47#
發(fā)表于 2025-3-29 17:55:34 | 只看該作者
7樓
48#
發(fā)表于 2025-3-29 23:44:25 | 只看該作者
8樓
49#
發(fā)表于 2025-3-30 01:28:41 | 只看該作者
8樓
50#
發(fā)表于 2025-3-30 06:04:45 | 只看該作者
8樓
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