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Titlebook: Agile Methods; 7th Brazilian Worksh Tiago Silva da Silva,Bernardo Estácio,Rafaela Mant Conference proceedings 2017 Springer International P

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樓主: iniquity
41#
發(fā)表于 2025-3-28 16:52:47 | 只看該作者
1865-0929 ing and projects inception, testing and technical debt, motivation and gamification, training, modeling and project management, maturity models and quality assurance..978-3-319-55906-3978-3-319-55907-0Series ISSN 1865-0929 Series E-ISSN 1865-0937
42#
發(fā)表于 2025-3-28 19:04:43 | 只看該作者
1865-0929 eld in Curitiba, Brazil, in November 2016.?. The 10 full and 4 short papers presented in this volume were carefully reviewed and selected from 35 submissions.. The papers present empirical results and literature reviews on agile implementation in government and distributed environments, design think
43#
發(fā)表于 2025-3-29 02:54:28 | 只看該作者
44#
發(fā)表于 2025-3-29 06:23:45 | 只看該作者
45#
發(fā)表于 2025-3-29 09:22:36 | 只看該作者
Basic Theory of Curves and Surfaces,ed to improve the commitment and performance of collaborators and encourage follow-up of events in the process. Use of elements and mechanical gamification resulted in maintaining the commitment, increased by approximately 30% in the performance of collaborators and contributed to the improved tracking of agile management process.
46#
發(fā)表于 2025-3-29 14:54:57 | 只看該作者
47#
發(fā)表于 2025-3-29 15:51:36 | 只看該作者
48#
發(fā)表于 2025-3-29 22:39:04 | 只看該作者
An Empirical Study on the Adoption of Agile Software Development in Public Organizationsy of public service, the goal of this study is to report from an empirical study, provide information that may enhance the understanding of the implications of adopting agile software development within public organizations, proposing a set of recommendations for its adoption.
49#
發(fā)表于 2025-3-30 00:47:22 | 只看該作者
50#
發(fā)表于 2025-3-30 04:35:22 | 只看該作者
Gamification Use in Agile Project Management: An Experience Reported to improve the commitment and performance of collaborators and encourage follow-up of events in the process. Use of elements and mechanical gamification resulted in maintaining the commitment, increased by approximately 30% in the performance of collaborators and contributed to the improved tracking of agile management process.
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