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Titlebook: Affect and Emotion in Human-Computer Interaction; From Theory to Appli Christian Peter,Russell Beale Book 2008 Springer-Verlag Berlin Heide

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51#
發(fā)表于 2025-3-30 09:31:43 | 只看該作者
Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expandling image, etc. Although it can be argued that the consideration of such non-instrumental aspects at the workplace will lead to joyous experiences, which in turn may be an important aspect of employee well-being, the offered link between current models of user experience and the work environment is
52#
發(fā)表于 2025-3-30 14:52:21 | 只看該作者
53#
發(fā)表于 2025-3-30 17:05:37 | 只看該作者
Affective Human-Robotic Interactionften limited to performing pre-recording sequences of actions. The next generation of consumer-level entertainment robots should offer more natural interfacing and more engaging interaction. This paper reports on the development and evaluation of a consumer-level robotic dog with acoustic emotion re
54#
發(fā)表于 2025-3-30 21:48:55 | 只看該作者
55#
發(fā)表于 2025-3-31 01:38:34 | 只看該作者
Feasibility of Personalized Affective Video Summariesudy, this article investigates whether users’ physiological responses to video content can adequately serve as a basis for the creation of affective video summaries that are personalized for an individual user.
56#
發(fā)表于 2025-3-31 06:30:52 | 只看該作者
Acoustic Emotion Recognition for Affective Computer Gaminge media that violent games could encourage aggressive behaviour in those who play them. There have been links made between a number of murders and the violent games played by the murderers. To stimulate other emotions in game players we have developed an emotionally responsive computer game. Based o
57#
發(fā)表于 2025-3-31 10:51:12 | 只看該作者
58#
發(fā)表于 2025-3-31 13:58:27 | 只看該作者
59#
發(fā)表于 2025-3-31 19:13:53 | 只看該作者
60#
發(fā)表于 2025-3-31 23:25:32 | 只看該作者
Risto Laulajainen,Howard A. Stafford of decisions. This essay summarizes work in this area, beginning with the classic Big 5 personality dimensions and the semantic differential, then illustrates recent work with two projects that developed software research tools. The first builds on the semantic differential to measure an individual
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