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Titlebook: Advances in Visual Computing; Third International George Bebis,Richard Boyle,Tom Malzbender Conference proceedings 2007 Springer-Verlag Be

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41#
發(fā)表于 2025-3-28 16:37:04 | 只看該作者
42#
發(fā)表于 2025-3-28 21:43:52 | 只看該作者
43#
發(fā)表于 2025-3-28 23:04:38 | 只看該作者
Introduction for Polyatomic Radicals,atterns inside the same tracking area, in real time. The algorithm only needs image coordinates of markers to perform the identification of marker patterns. For grouping the dispersed markers that appear in the image, the algorithm uses a “divide and conquer” strategy to segment the image and give some neighborhood reference among markers.
44#
發(fā)表于 2025-3-29 04:56:47 | 只看該作者
45#
發(fā)表于 2025-3-29 10:32:55 | 只看該作者
Introduction for Polyatomic Radicals,s match common vision experience verifying the validity of the underlying theoretical considerations. The implementation of the model for increased realism in virtual reality is illustrated by means of a rendering of a virtual reality scene, which is processed for two different acts of focusing.
46#
發(fā)表于 2025-3-29 13:01:16 | 只看該作者
47#
發(fā)表于 2025-3-29 19:13:44 | 只看該作者
48#
發(fā)表于 2025-3-29 20:55:03 | 只看該作者
A GPU-Based Algorithm for Building Stochastic Clustered-Dot Screenst the stochastic clustered-dot screens, where a better gray density filling method that can be implemented easily on GPU is used. Experiments show the method can generate screens faster and with less memory than traditional algorithms. Moreover, in a halftone image generated by our method, the details and highlight part can be better expressed.
49#
發(fā)表于 2025-3-30 03:00:13 | 只看該作者
Blur in Human Vision and Increased Visual Realism in Virtual Environmentss match common vision experience verifying the validity of the underlying theoretical considerations. The implementation of the model for increased realism in virtual reality is illustrated by means of a rendering of a virtual reality scene, which is processed for two different acts of focusing.
50#
發(fā)表于 2025-3-30 05:06:18 | 只看該作者
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