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Titlebook: Advances in Computer Games; 12th International C H. Jaap Herik,Pieter Spronck Conference proceedings 2010 The Editor(s) (if applicable) and

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樓主: Coolidge
41#
發(fā)表于 2025-3-28 18:34:50 | 只看該作者
Schuldrecht und Schuldverh?ltnisWe present XH-search, a Hex connection finding algorithm. XH-search extends Anshelevich’s H-search by incorporating a new Crossing Rule to find braids, connections built from overlapping subconnections.
42#
發(fā)表于 2025-3-28 20:45:01 | 只看該作者
43#
發(fā)表于 2025-3-29 00:36:02 | 只看該作者
Subjektive Rechte und ihre Grenzent parallelization of the search has become an important issue. We present a new lock-free parallel algorithm for Monte-Carlo tree search which takes advantage of the memory model of the IA-32 and Intel-64 CPU architectures and intentionally ignores rare faulty updates of node values. We show that th
44#
發(fā)表于 2025-3-29 03:49:50 | 只看該作者
45#
發(fā)表于 2025-3-29 07:54:57 | 只看該作者
46#
發(fā)表于 2025-3-29 13:37:16 | 只看該作者
Rechtssubjekte und Rechtsobjekte be different in the same row or column. Kakuro can be modeled as a constraint satisfaction problem. Monte-Carlo methods can improve on traditional search methods for Kakuro. We show that a Nested Monte-Carlo Search at level 2 gives good results. This is the first time a nested search of level 2 giv
47#
發(fā)表于 2025-3-29 15:49:54 | 只看該作者
Subjektive Rechte und ihre Grenzen algorithms, a deeper understanding of when and how the different enhancements work is desirable. To avoid the hard to analyze intricacies of tournament-level programs in complex games, this work focuses on a simple abstract game, which is designed to be ideal for history-based heuristics such as RA
48#
發(fā)表于 2025-3-29 22:08:25 | 只看該作者
49#
發(fā)表于 2025-3-30 02:02:36 | 只看該作者
Peter Apathy,Peter Bydlinski,Andreas Riedlerights and techniques. With multi-core processors becoming established in the recent past, the question of parallelizing PNS?has gained new urgency. This article presents a new technique called Randomized Parallel Proof-Number Search (RPPNS) for parallelizing PNS?on multi-core systems with shared mem
50#
發(fā)表于 2025-3-30 05:59:00 | 只看該作者
https://doi.org/10.1007/978-3-211-99435-1 situations, but less so in more complex game and model domains. This paper addresses both tasks by using Bayesian inference in a benchmark space of reference agents. The concepts are explained and demonstrated using the game of chess but the model applies generically to any domain with quantifiable
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