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Titlebook: Advances in Computer Games; 16th International C Tristan Cazenave,Jaap van den Herik,I-Chen Wu Conference proceedings 2020 Springer Nature

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樓主: dabble
41#
發(fā)表于 2025-3-28 15:04:42 | 只看該作者
Subjektive Rechte und ihre Grenzenand hobbyists. This paper is based on an interactive demonstration of Ludii at thuis year’s Advances in Computer Games conference (ACG 2019). It describes the approach behind Ludii, how it works, how it is used, and what it can potentially do.
42#
發(fā)表于 2025-3-28 20:59:37 | 只看該作者
43#
發(fā)表于 2025-3-28 23:14:59 | 只看該作者
44#
發(fā)表于 2025-3-29 05:38:17 | 只看該作者
https://doi.org/10.1007/978-3-211-99435-1ance. Experimental results based on the puzzles of previous nonogram tournaments show that our new fully probing methods have the potential to improve the speed of solving nonogram puzzles significantly.
45#
發(fā)表于 2025-3-29 10:20:46 | 只看該作者
Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi,978-3-642-83584-1
46#
發(fā)表于 2025-3-29 14:22:24 | 只看該作者
,Reducing Partner’s Cognitive Load by Estimating the Level of Understanding in the Cooperative Game 978-3-642-78087-5
47#
發(fā)表于 2025-3-29 17:45:23 | 只看該作者
On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm,978-3-662-25134-8
48#
發(fā)表于 2025-3-29 22:16:57 | 只看該作者
49#
發(fā)表于 2025-3-30 00:17:58 | 只看該作者
Front Matter comparison with the theoretical results of Eckhaus (Refs. 2 and 3) will be made. Finally it is demonstrated how shock oscillations can be suppressed by different techniques as for example by suction or tangential blowing. The shock oscillations were studied with several optical methods which togeth
50#
發(fā)表于 2025-3-30 06:25:01 | 只看該作者
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