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Titlebook: Advanced Computational Intelligence Paradigms in Healthcare 6; Virtual Reality in P Sheryl Brahnam,Lakhmi C. Jain Book 2011 Springer Berlin

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發(fā)表于 2025-3-28 15:00:26 | 只看該作者
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發(fā)表于 2025-3-29 05:19:46 | 只看該作者
Advanced Computational Intelligence Paradigms in Healthcare 6Virtual Reality in P
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發(fā)表于 2025-3-29 08:29:42 | 只看該作者
https://doi.org/10.1007/978-3-658-31364-7nd in inducing non-pharmacological analgesia in patients undergoing painful medical procedures. Even when VR-based therapy does not lead to better results than traditional CBT in terms of efficacy, there are several reasons for preferring it over in-vivo exposure, including patient’s comfort and saf
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發(fā)表于 2025-3-29 13:34:54 | 只看該作者
,Beingeschwüre aus nichtven?ser Ursache,nth, and a story activity called “The Warriors’ Journey.” Working with experts in Mindfulness-Based Stress Reduction (MBSR), we are implementing MBSR therapy in this Second Life space for veterans. These experts will run the in-world group sessions, inhabiting an avatar for this purpose. Experiments
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發(fā)表于 2025-3-29 17:04:31 | 只看該作者
,Behandlung ven?ser Beingeschwüre,ing off-the-shelf games such as Nintendo Wii sports for physiotherapy. A couple of experiments of using VR systems and games for stroke rehabilitation are highlighted in section 4 as examples to showcase the benefits and impacts of these technologies to conventional clinic practice. Finally, section
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發(fā)表于 2025-3-29 20:55:29 | 只看該作者
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發(fā)表于 2025-3-30 00:21:35 | 只看該作者
,Beingeschwüre aus nichtven?ser Ursache,portant topic in recent decades—the design of ecologically valid neuropsychological instruments to address real world outcomes. Finally, there is an exploration of virtual reality environments for ecologically valid neuropsychological assessments that make use of current technological advances. It i
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發(fā)表于 2025-3-30 05:39:52 | 只看該作者
Book 2011????????Healing potential of online virtual worlds such as Second Life.·???????? Neuropsychological assessment using virtual environments .·???????? Detailed accounts on how VR systems are designed, implemented, and best evaluated.·???????? Discussions of limitations, problems, and ethical concerns
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