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Titlebook: Workshop on Learning Technology for Education in Cloud (LTEC‘12); Lorna Uden,Emilio S. Corchado Rodríguez,Fernando D Conference proceeding

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樓主: 喝水
41#
發(fā)表于 2025-3-28 16:16:15 | 只看該作者
An Approach for Supporting P2P Collaborative Communication Based on Learning Profile,lication demands for a local communication, called collaborative communication, between the devices without the Internet infrastructure, allowing the sharing and exchange of contents. In the e-learning area this is not different and these applications potentially attract the students’ attention. In
42#
發(fā)表于 2025-3-28 19:22:29 | 只看該作者
CAFCLA: A Conceptual Framework to Develop Collaborative Context-Aware Learning Activities,y. Ambient Intelligences (AmI) is a multidisciplinary research area which promotes the use or technology in a transparent way to facilitate everyday tasks. Education is one field that benefits from AmI: collaboration between students in innovate ways, data acquisition from the context or real time l
43#
發(fā)表于 2025-3-29 02:23:50 | 只看該作者
44#
發(fā)表于 2025-3-29 05:57:52 | 只看該作者
45#
發(fā)表于 2025-3-29 10:01:59 | 只看該作者
Retrieving Learning Resources over the Cloud,earning objects have made it possible to create digital resources that can be reused in various didactic units. These resources are stored in repositories, and thus require a search process that allows them to be located and retrieved. The present study proposes the AIREH tool, which was deployed in
46#
發(fā)表于 2025-3-29 11:23:00 | 只看該作者
Accounting Students Will Live in the Cloud,accountants morphs into a mature understanding of the benefits of the cloud, use of the cloud by accountants will be as ubiquitous as use of the computer itself. This paper addresses areas of training accounting students need to understand so they will be prepared for use of the cloud by their emplo
47#
發(fā)表于 2025-3-29 19:01:57 | 只看該作者
A Blended Learning Model for "Multimedia Systems" Course,a blended way, combining self-paced learning, f2f classroom learning, and online learning supported by the Moodle learning management system. The paper describes the technology for, and the methodological approach to, course design and development, as well as the results of evaluation. A survey cond
48#
發(fā)表于 2025-3-29 21:36:55 | 只看該作者
49#
發(fā)表于 2025-3-30 02:22:32 | 只看該作者
Serious Gaming: A New Way to Introduce Product Lifecycle Management,ed our own learning environment where we apply the metaphor of exploring a virtual 3D world, where each student embarks on a quest in order to collect knowledge related to a learning activity. In this article, we explain how this work has been applied to the industrial domain in order to “conduct th
50#
發(fā)表于 2025-3-30 04:15:24 | 只看該作者
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