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Titlebook: Windows 10 Development Recipes; A Problem-Solution A Senthil Kumar,Lohith Goudagere Nagaraj,Pryank Rohi Book 2016 Senthil Kumar and Lohith

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樓主: 恐怖
41#
發(fā)表于 2025-3-28 18:16:21 | 只看該作者
Chapter 18: Store and Monetization,n and upload it to the Windows Store, where users search for and download apps. In this chapter, you will learn the things required to get your app in the Windows Store, and how to make money by making use of in-app advertising.
42#
發(fā)表于 2025-3-28 19:50:46 | 只看該作者
43#
發(fā)表于 2025-3-29 00:51:22 | 只看該作者
Chapter 6: Adapting the UI for Different Screens,a specific screen size. For example, when your app runs on a phone, you could want a single-column layout; whereas when the same app runs on a tablet or PC, you want a two-column layout. This chapter looks at how to adapt your UI for different screen sizes.
44#
發(fā)表于 2025-3-29 05:05:15 | 只看該作者
icrosoft MVPs with over 20 years of industry experience betw.This book is a practical guide to solving the everyday problems encountered when building apps for Windows 10 devices, including desktops, laptops, tablets, and phones, using HTML5, CSS3 and JavaScript..Each recipe includes a concise state
45#
發(fā)表于 2025-3-29 10:28:54 | 只看該作者
Chapter 2: WinJS Fundamentals,les, promises, and query selectors. These are features used in almost all the applications that you build using WinJS. By taking advantage of the features like namespaces and modules, you can make your app easier to maintain, instead of adding everything under the global namespace.
46#
發(fā)表于 2025-3-29 14:51:37 | 只看該作者
47#
發(fā)表于 2025-3-29 19:33:06 | 只看該作者
Chapter 17: Sideloading and Windows App Certification Kit,ification Kit to test that the app is good enough to be published to the Windows Store. . includes a recipe to generate the app package interactively from Visual Studio, hence, that is not covered in this chapter.
48#
發(fā)表于 2025-3-29 20:33:32 | 只看該作者
Chapter 1: Getting Started with Windows 10 Applications, tablets), Xbox, and Internet of Things (IoT) devices and headless device families. This means that your apps can run on any variety of devices, including phones, tablets, PCs, Xbox consoles, and more. This chapter introduces Windows 10 Universal Windows Platform application development.
49#
發(fā)表于 2025-3-30 00:16:42 | 只看該作者
Senthil Kumar,Lohith Goudagere Nagaraj,Pathik Rawal,Pryank Rohillaficient compression, these coding systems, except for the FBI Standard, are capable of writing bit streams that have attributes of rate scalability, resolution scalability, and random access decoding. Many diagrams and tables accompany the text to aid understanding. The book is generous in pointing
50#
發(fā)表于 2025-3-30 05:10:52 | 只看該作者
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