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標(biāo)題: Titlebook: Games Without Frontiers?; Socio-historical Per Heather Wardle Book‘‘‘‘‘‘‘‘ 2021 The Editor(s) (if applicable) and The Author(s) 2021 Sociol [打印本頁(yè)]

作者: Monomania    時(shí)間: 2025-3-21 17:12
書(shū)目名稱Games Without Frontiers?影響因子(影響力)




書(shū)目名稱Games Without Frontiers?影響因子(影響力)學(xué)科排名




書(shū)目名稱Games Without Frontiers?網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Games Without Frontiers?網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Games Without Frontiers?被引頻次




書(shū)目名稱Games Without Frontiers?被引頻次學(xué)科排名




書(shū)目名稱Games Without Frontiers?年度引用




書(shū)目名稱Games Without Frontiers?年度引用學(xué)科排名




書(shū)目名稱Games Without Frontiers?讀者反饋




書(shū)目名稱Games Without Frontiers?讀者反饋學(xué)科排名





作者: 支架    時(shí)間: 2025-3-21 21:49
2946-3173 s for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. ?.978-3-030-74910-1Series ISSN 2946-3173 Series E-ISSN 2946-3181
作者: 昆蟲(chóng)    時(shí)間: 2025-3-22 01:53
Human Embodiment and Moral Deliberation,ding of them and our anticipation of what might happen next. This book aims to act as a primer to place the “convergence” of gambling and gaming within its rightful historical context and encourages us to take a broader perspective when thinking about the impact of these developments.
作者: Flu表流動(dòng)    時(shí)間: 2025-3-22 08:26

作者: 饒舌的人    時(shí)間: 2025-3-22 10:07
Introduction,ding of them and our anticipation of what might happen next. This book aims to act as a primer to place the “convergence” of gambling and gaming within its rightful historical context and encourages us to take a broader perspective when thinking about the impact of these developments.
作者: Assault    時(shí)間: 2025-3-22 13:00

作者: Assault    時(shí)間: 2025-3-22 20:15

作者: 問(wèn)到了燒瓶    時(shí)間: 2025-3-22 23:12

作者: 偏離    時(shí)間: 2025-3-23 04:30
https://doi.org/10.1007/978-3-030-15285-7ng would increasingly permeate digital games: game designers look to mechanics which hook people into products; games reflect broader societal trends and there is a pressing need to make returns on investments, commoditising play at a hitherto unknown scale.
作者: 強(qiáng)壯    時(shí)間: 2025-3-23 05:32

作者: 說(shuō)笑    時(shí)間: 2025-3-23 10:22
Language as a carrier of information,at underlie them. Games and gambling tend to be viewed as distinct practices but increasing intersection of products, practices and common mechanics used by both means they are increasingly viewed as intertwined, where the improbity of each will likely reflect on the other.
作者: 肌肉    時(shí)間: 2025-3-23 17:17

作者: lipoatrophy    時(shí)間: 2025-3-23 22:00

作者: 免費(fèi)    時(shí)間: 2025-3-24 00:15

作者: nettle    時(shí)間: 2025-3-24 02:40
Human Embodiment and Moral Deliberation, and games, we see they were always intertwined, with both reflecting broader social, economic and cultural conditions. Setting out the argument for this book, this chapter contends that what we see today, with phenomena like loot boxes, is an acceleration of this trend, amplified by the changing te
作者: 輕率的你    時(shí)間: 2025-3-24 10:33
https://doi.org/10.1007/978-3-030-15285-7pt to teach moral values and changed to reflect new, more modern, ideals. Their recent development is contingent on changing technological infrastructure, giving rise to a multi-billion pound entertainment commodity. Developing concurrently, gambling commodities are also deeply tied to technology wi
作者: 設(shè)施    時(shí)間: 2025-3-24 12:38

作者: 是突襲    時(shí)間: 2025-3-24 16:43

作者: harpsichord    時(shí)間: 2025-3-24 21:58

作者: 抱負(fù)    時(shí)間: 2025-3-25 00:11

作者: Licentious    時(shí)間: 2025-3-25 06:59
Games Without Frontiers?978-3-030-74910-1Series ISSN 2946-3173 Series E-ISSN 2946-3181
作者: 具體    時(shí)間: 2025-3-25 07:50
https://doi.org/10.1007/978-3-030-74910-1Sociology; Internet; Online; Australia; UK; USA; Reward; Risk; Money; E-sports; Leisure; Open Access
作者: Armory    時(shí)間: 2025-3-25 14:25

作者: parallelism    時(shí)間: 2025-3-25 18:03
Introduction, and games, we see they were always intertwined, with both reflecting broader social, economic and cultural conditions. Setting out the argument for this book, this chapter contends that what we see today, with phenomena like loot boxes, is an acceleration of this trend, amplified by the changing te
作者: Perennial長(zhǎng)期的    時(shí)間: 2025-3-25 22:43
The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling,pt to teach moral values and changed to reflect new, more modern, ideals. Their recent development is contingent on changing technological infrastructure, giving rise to a multi-billion pound entertainment commodity. Developing concurrently, gambling commodities are also deeply tied to technology wi
作者: Agnosia    時(shí)間: 2025-3-26 04:01

作者: Gene408    時(shí)間: 2025-3-26 07:06
,Challenging “Play”,ractices within digital games makes this even more indistinct, arguably subverting traditional notions of what it means to play. We are hyper-attuned to changes in game play because we know the learning power and potential of games and thus worry, rightly or wrongly, about their content: debate over
作者: 收到    時(shí)間: 2025-3-26 09:45

作者: 文藝    時(shí)間: 2025-3-26 12:49

作者: HACK    時(shí)間: 2025-3-26 20:11

作者: 想象    時(shí)間: 2025-3-26 21:21

作者: 外科醫(yī)生    時(shí)間: 2025-3-27 04:26

作者: MAPLE    時(shí)間: 2025-3-27 06:09
Ursula Sigismundn fiir dessen Kaufwahrscheinlichkeit zu gew?hrleisten. Hier setzt das Forschungsprojekt von Frau Wiltinger an. Sie untersucht, ob vergleichende Werbung eine in 978-3-8244-7719-7978-3-663-09099-1Series ISSN 2628-2038 Series E-ISSN 2628-2046
作者: sed-rate    時(shí)間: 2025-3-27 12:14
Design for Competition: The Swedish DFX Experiencetools in product development in Swedish industry. The project has been performed through an inter-disciplinary research programme with cooperation between Department of Machine Design at Royal Institute of Technology and Department of Psychology at Stockholm University. The studies were carried out
作者: Ostrich    時(shí)間: 2025-3-27 14:44
Experimental Apparatus,e particles produced in the collisions. A special focus is given to the description of the trigger system, designed to perform an online selection of collision events, and to its recent Level-1 hardware system upgrade.
作者: 形狀    時(shí)間: 2025-3-27 19:55





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