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標題: Titlebook: Beginning Microsoft Kinect for Windows SDK 2.0; Motion and Depth Sen Mansib Rahman Book 2017 Mansib Rahman 2017 Kinect.Gesture recognition. [打印本頁]

作者: 胃口    時間: 2025-3-21 20:06
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作者: implore    時間: 2025-3-21 23:06
Understanding How the Kinect Works,istry, and learn about programming without learning how a computer fundamentally relies on transistors and machine code, there is a reason that engineering schools, cooking academies, and computer science programs typically teach the theory that begot the profession before they teach how to actually
作者: 揮舞    時間: 2025-3-22 04:23
Working with Image Data Sources,derstand how other features like gestures work. For most amateur applications, you will probably want to give the user some visual feedback anyway. In this chapter, we will explore the peculiarities of working with the various image data sources.
作者: ectropion    時間: 2025-3-22 05:30
Audio & Speech,the Kinect’s most touted feature. The Kinect’s audio and speech abilities, on the other hand, are typically overlooked. This is partly to do with marketability. From a video-gaming perspective, these features just do not help sell the Kinect nearly as much as the more immersive aspects do, such as g
作者: Indebted    時間: 2025-3-22 09:44
Computer Vision & Image Processing,f sophistication and a laser pointer. Barring the exorbitant cost of fielding a time of flight (ToF) camera, recreating a device that is conceptually similar to the Kinect in your own garage is not impossible. Getting the color, depth, and infrared streams from it could be technically challenging, b
作者: CRUC    時間: 2025-3-22 15:27

作者: Insufficient    時間: 2025-3-22 19:23

作者: bronchodilator    時間: 2025-3-22 23:48

作者: 經典    時間: 2025-3-23 01:38

作者: BARK    時間: 2025-3-23 05:39

作者: 外觀    時間: 2025-3-23 11:33

作者: 帶傷害    時間: 2025-3-23 15:04
Jinbao Zhang,Junfeng Yang,Tingwen Changderstand how other features like gestures work. For most amateur applications, you will probably want to give the user some visual feedback anyway. In this chapter, we will explore the peculiarities of working with the various image data sources.
作者: stressors    時間: 2025-3-23 21:05

作者: 隱士    時間: 2025-3-23 22:19

作者: 反叛者    時間: 2025-3-24 02:48

作者: Sad570    時間: 2025-3-24 07:08

作者: 朦朧    時間: 2025-3-24 11:48

作者: 施舍    時間: 2025-3-24 16:21
Getting Started,t for Windows SDK 2.0 is deeply integrated into the Microsoft developer stack and as there are good development tools available for the Kinect, we’ll make a short initial time investment to set up our Kinect properly.
作者: 受辱    時間: 2025-3-24 21:32

作者: 寒冷    時間: 2025-3-25 01:14
Mansib RahmanAllows amateur and professional developers to get into currently trending Virtual Reality and Augmented Reality development without spending thousands of dollars and waiting for invite-only access.Hel
作者: 逢迎春日    時間: 2025-3-25 04:50
http://image.papertrans.cn/b/image/182430.jpg
作者: Mirage    時間: 2025-3-25 10:00
https://doi.org/10.1007/978-3-662-47956-8t for Windows SDK 2.0 is deeply integrated into the Microsoft developer stack and as there are good development tools available for the Kinect, we’ll make a short initial time investment to set up our Kinect properly.
作者: 深淵    時間: 2025-3-25 15:35
Jinbao Zhang,Junfeng Yang,Tingwen Changderstand how other features like gestures work. For most amateur applications, you will probably want to give the user some visual feedback anyway. In this chapter, we will explore the peculiarities of working with the various image data sources.
作者: Collision    時間: 2025-3-25 16:26

作者: 高腳酒杯    時間: 2025-3-25 20:08

作者: 破譯    時間: 2025-3-26 02:17

作者: Admonish    時間: 2025-3-26 04:35

作者: oracle    時間: 2025-3-26 10:43
Book 2017ject mapping technology) and Kinect Ripple (Kinect projector infotainment system).Who This Book Is For.Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers.
作者: engrave    時間: 2025-3-26 15:54

作者: infringe    時間: 2025-3-26 20:09

作者: Between    時間: 2025-3-26 22:35

作者: amputation    時間: 2025-3-27 01:27
Windows 10 & Universal Windows Platform,o the development of newer technologies, such as HoloLens and other mixed-reality headsets. The Kinect for Windows v2 still offers a strong entry point for hobbyists, developers on a budget, and research/commercial developers looking for a proven depth-sensing technology.
作者: 松雞    時間: 2025-3-27 07:26

作者: Ergots    時間: 2025-3-27 13:02

作者: peritonitis    時間: 2025-3-27 15:38

作者: 高度    時間: 2025-3-27 20:46
Understanding How the Kinect Works, reaction, we are on our way toward knowing how to cook hundreds of foods with perfect browning and flavor, even ones we have never before encountered. Similarly, in this chapter we will cover how the Kinect fundamentally works from an engineering perspective, followed by an overview of its software interface.
作者: MODE    時間: 2025-3-28 01:20
Game Development with Unity,e is also JavaScript support), thus Unity does not require too much of a context switch from typical Kinect programming. It is free, is easy to get started with, and, importantly, has third-party support for the Kinect. In this chapter, we will cover the basics of integrating the Kinect with Unity.
作者: HAUNT    時間: 2025-3-28 03:34
Computer Vision & Image Processing,ut they are essentially a solved problem. What sets the Kinect apart from such a hobbyist device, however, other than its precision manufacturing and marginally superior components, is its capability to look at the depth feed and extract bodies and faces from it.
作者: 終點    時間: 2025-3-28 09:03





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