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標(biāo)題: Titlebook: Affordance Theory in Game Design; A Guide Toward Under Hamna Aslam,Joseph Alexander Brown Book 2020 Springer Nature Switzerland AG 2020 [打印本頁]

作者: 令人不愉快    時(shí)間: 2025-3-21 17:33
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書目名稱Affordance Theory in Game Design被引頻次學(xué)科排名




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書目名稱Affordance Theory in Game Design讀者反饋學(xué)科排名





作者: Germinate    時(shí)間: 2025-3-21 22:59
Book 2020s age and gender, to examine a player‘s preferences for game objects‘ design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authen
作者: Focus-Words    時(shí)間: 2025-3-22 00:32
Affordance Theory in Game Design978-3-031-02123-7Series ISSN 2573-6485 Series E-ISSN 2573-6493
作者: HEED    時(shí)間: 2025-3-22 08:05
https://doi.org/10.1007/978-3-031-25636-3 word used to describe an interaction between people and the environment. The Theory of Affordances examines an individual’s mental model and perception about the environment as well as interaction experiences.
作者: Atmosphere    時(shí)間: 2025-3-22 12:17
Physiologie der W?rmeregulation most important object in a tabletop game, both substantively from the playing of the game and emotionally from the storytelling experience, is the dice. No other game object demonstrates such a strong relationship, as fortune controls the fates of those players seated about the table.
作者: 捐助    時(shí)間: 2025-3-22 15:00
https://doi.org/10.1007/978-3-031-25636-3 word used to describe an interaction between people and the environment. The Theory of Affordances examines an individual’s mental model and perception about the environment as well as interaction experiences.
作者: Glucose    時(shí)間: 2025-3-22 20:16

作者: 災(zāi)禍    時(shí)間: 2025-3-23 00:42

作者: Lethargic    時(shí)間: 2025-3-23 03:53

作者: 防銹    時(shí)間: 2025-3-23 08:14

作者: 轉(zhuǎn)折點(diǎn)    時(shí)間: 2025-3-23 12:31
https://doi.org/10.1007/978-3-662-21731-3ame can certainly be a passion project but the player is ignored. User-centered design has become, in some domains, a buzz word—yet the intent remain valuable, a focus on those who use the product. This book primarily examines analog games as its examples. We have done this for three reasons: (1) la
作者: Cumulus    時(shí)間: 2025-3-23 17:38
SpringerBriefs in Systems BiologyEmotions and perceptions are associated with each play experience. Therefore, players potential emotional outcomes must be regarded at an early stage of game design.
作者: 激怒    時(shí)間: 2025-3-23 20:18
Physiologie der W?rmeregulationThe following is the reaction of a six-year-old girl who played the board game Guess Who, in which there were 5 female characters and 19 male characters:
作者: 凹槽    時(shí)間: 2025-3-23 23:26

作者: 使成整體    時(shí)間: 2025-3-24 05:10

作者: 徹底檢查    時(shí)間: 2025-3-24 07:13

作者: maroon    時(shí)間: 2025-3-24 11:52
Player Perceptions of Odd-Shaped Dice for Dungeons & Dragons, most important object in a tabletop game, both substantively from the playing of the game and emotionally from the storytelling experience, is the dice. No other game object demonstrates such a strong relationship, as fortune controls the fates of those players seated about the table.
作者: 螢火蟲    時(shí)間: 2025-3-24 18:49

作者: 莊嚴(yán)    時(shí)間: 2025-3-24 21:40
978-3-031-00995-2Springer Nature Switzerland AG 2020
作者: 勤勉    時(shí)間: 2025-3-25 02:28
2573-6485 estion is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players‘ perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific p
作者: 蕁麻    時(shí)間: 2025-3-25 07:12
Physiologie des Wasserhaushaltes the sky that make a sunset beautiful. Colors depict all moods and embrace emotion. Colors are joy and sadness, fantasy and reality, longings and achievements. Everything has colors: adventures, perceptions, hopes, failures, impressions, and experiences. Humans, by nature, associate colors with life. Life, in brief, is a transition of color.
作者: Isthmus    時(shí)間: 2025-3-25 09:08
https://doi.org/10.1007/978-3-662-21731-3valuable, a focus on those who use the product. This book primarily examines analog games as its examples. We have done this for three reasons: (1) lack of studies in analog games; (2) the diversity in interfaces in analog games; and (3) the design process of analog games is transferable skill set to digital games.
作者: 匍匐    時(shí)間: 2025-3-25 14:13
Dice Design and Player Preferences for Colors and Contrast, the sky that make a sunset beautiful. Colors depict all moods and embrace emotion. Colors are joy and sadness, fantasy and reality, longings and achievements. Everything has colors: adventures, perceptions, hopes, failures, impressions, and experiences. Humans, by nature, associate colors with life. Life, in brief, is a transition of color.
作者: 火花    時(shí)間: 2025-3-25 18:35
Conclusions,valuable, a focus on those who use the product. This book primarily examines analog games as its examples. We have done this for three reasons: (1) lack of studies in analog games; (2) the diversity in interfaces in analog games; and (3) the design process of analog games is transferable skill set to digital games.
作者: NATTY    時(shí)間: 2025-3-25 19:59

作者: 遠(yuǎn)足    時(shí)間: 2025-3-26 02:04

作者: Pantry    時(shí)間: 2025-3-26 06:11

作者: spondylosis    時(shí)間: 2025-3-26 10:15

作者: 發(fā)源    時(shí)間: 2025-3-26 13:40

作者: Evocative    時(shí)間: 2025-3-26 16:47
Affordance Theory and Game Design, word used to describe an interaction between people and the environment. The Theory of Affordances examines an individual’s mental model and perception about the environment as well as interaction experiences.
作者: 不安    時(shí)間: 2025-3-26 23:49

作者: bleach    時(shí)間: 2025-3-27 02:36
Age and Play,n itself experiences, memories, accomplishments, hopes, wishes, aims, and millions of treasures given by life. It is a beautiful truth and a mystery as well. It is a simple notion yet so complicated. No one has ever been able to confine age in one definition. For some, it is the memories gathered an
作者: Chromatic    時(shí)間: 2025-3-27 05:41

作者: 有惡臭    時(shí)間: 2025-3-27 12:43
Dice Design and Player Preferences for Colors and Contrast,lors invoke experience and emotion. A glorious day is a blue sky and an unfulfilled wish is a black hole. It is the millions of shades spread all over the sky that make a sunset beautiful. Colors depict all moods and embrace emotion. Colors are joy and sadness, fantasy and reality, longings and achi
作者: Breach    時(shí)間: 2025-3-27 16:46

作者: Encoding    時(shí)間: 2025-3-27 21:00

作者: ARY    時(shí)間: 2025-3-28 00:24

作者: 協(xié)定    時(shí)間: 2025-3-28 02:38
Renzo Bianchi,Irvin Sam Schonfeld,Eric Laurentbeen designed for fixed networks. There bit errors are so rare that interrupted transmission almost inevitably means congestion. In contrast, the radio channel constitutes a bottleneck for mobile data communications in that it introduces bit errors even at modest data rates. This book is based on th
作者: 沉默    時(shí)間: 2025-3-28 10:08
Der Kohlenstoff und seine Verbindungen als Werkstoffe der Elektrotechnikch in die Gruppe der halbleitenden Elemente Silicium und Germanium mit der Einschr?nkung, da? er auf Grund seines atomaren Aufbaus in einem Gitter mit sehr starker Elektronenbindung kristallisiert, in der Sprache des B?ndermodells eine sehr breite verbotene Zone und ein leeres Leitungsband hat. Es b
作者: Rejuvenate    時(shí)間: 2025-3-28 12:49
Basics of Python,est and capital on this burden, has created, since 1982, a net transfer of resources from the South to the North, variously estimated at between $228 billion, on Miller’s figures for net transfers 1982–90, or the $418 billion estimated by Susan George for the same period. The latter estimate is the
作者: 白楊魚    時(shí)間: 2025-3-28 16:25

作者: Orchiectomy    時(shí)間: 2025-3-28 20:43





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